![]() If it's not that issue (particle effects broken), provide screenshots (If it's an issue we don't know yet you should bisect it and create an issue on github)īecause it takes a lot of work to write these documents. The problem is most likely this one (and it exists for some months now, it was only masked before too). Mario 3D Land doesn't use geometry shaders and they aren't merged either. at least review policys are being discussed now. If you want to fix the shared-font situation (if you can code) you should hop on #citra / #citra dev (freenode) and offer The Pokemon stuff was annoying but the review style was the nail in the coffin. We also expect anybody to be able to dump their shared_font currently as Citra is still aiming at a technical audience. We don't really expect anyone to actually play games uing Citra yet. There are also more important issues at hand (missing features / performance). However we'll have to write our own tools probably because the tools available don't work properly.Īnd it's too much stupid work for the long-time Citra contributors who know the codebase inside out to work on something that's mostly external code. ![]() We were (and are) looking into generating a shared_font on the fly or in advance.
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